Blood Marchioness Mina

Blood Marchioness Mina

MythicalMagicMagicATKUndead HordesUndead Hordes
Tier Placements
Clan BossA
HydraA
ChimeraA
ArenaS
SpiderS
DragonS
Fire KnightS
Ice GolemS
Iron TwinsA
Sand DevilB
Phantom ShogunA
Doom Tower
Faction WarsS
Base Stats (6-Star)

Stats not yet available for this champion.

Ratings
Content AreaRating
Overall★★★★(4.5)
Clan Boss★★★★(4)
Hydra★★★★(4)
Chimera★★★★(4)
Arena★★★★(4.5)
Dungeons★★★★(4)
Spider★★★★★(5)
Dragon★★★★★(5)
Fire Knight★★★★(4.5)
Ice Golem★★★★★(5)
Iron Twins★★★★(4)
Sand Devil★★★★★(3)
Phantom Shogun★★★★(4)
Doom Tower★★★★★(0)
Faction Wars★★★★★(5)
Skills & Abilities

Song of Steel

Attacks 1 enemy 2 times. Will repeat the attack against the enemy with the highest Turn Meter if the initial target is under a [Leech] debuff. Level 2: Damage +20%

White-Hot Rage

CD: 4

Attacks all enemies. Places a [Stun] debuff for 1 turn, and decreases the Turn Meters of all enemies by 50%. These effects cannot be resisted by targets whose ATK is lower than this Champion’s. Level 2: Damage +20% Level 3: Cooldown -1

Arctic Howl

CD: 4

Attacks all enemies. Before attacking, removes all buffs from enemies. This effect cannot be resisted by targets whose ATK is lower than this Champion’s. Places a [Leech] debuff and a 50% [Decrease ATK] debuff on all enemies for 2 turns. These debuffs cannot be resisted by targets whose ATK is lower than this Champion’s. Level 2: Damage +20% Level 3: Cooldown -1

Metamorph

CD: 4

Transforms this Champion into their Alternate Form whenever this Champion is revived by a skill, effect, or [Revive On Death] buff. Then grants an Extra Turn.

Will Of The Tundra [P]

Whenever an enemy has their Turn Meter filled, this Champion inflicts pure damage on that enemy equal to 3% of their MAX HP for every 10% Turn Meter filled. Will inflict 6% of their MAX HP as pure damage instead, if the enemy is under a [Leech] debuff. This damage cannot be critical and will ignore [Stone Skin], [Ally Protection], [Shield], [Strengthen], and [Fervor] buffs, [Bone Armor] stacks, and any damage modifying skills or effects. If the enemy is a Boss, the damage cannot exceed 50,000 per hit. Whenever an enemy has their Turn Meter filled, also destroys their SPD by 3 for every 10% Turn Meter filled (stacks up to 100). Will destroy 6 SPD for every 10% Turn Meter filled instead, if the enemy is under a [Leech] debuff. This effect does not work against bosses. Revives this Champion with 100% HP every 2 turns if at least one ally is alive. Once per Round, instantly revives this Champion with 100% HP if all allies are dead.

Build Guides

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Gear sets, stat priorities, and mastery recommendations will appear here once guides are available.