Gizmak The Terrible

Gizmak The Terrible

MythicalMagicMagicSupportOgryn TribesOgryn Tribes
Tier Placements
Clan BossS
HydraA
ChimeraS
ArenaS
SpiderA
DragonS
Fire KnightA
Ice GolemA
Iron TwinsB
Sand DevilB
Phantom ShogunS
Doom Tower
Faction WarsS
Base Stats (6-Star)
StatValue
HP22800
ATK991
DEF1343
SPD115
C.Rate15%
C.DMG50%
RES50
ACC0
Ratings
Content AreaRating
Overall★★★★(4.5)
Clan Boss★★★★(4.5)
Hydra★★★★(4)
Chimera★★★★(4.5)
Arena★★★★★(5)
Dungeons★★★★(4)
Spider★★★★(4)
Dragon★★★★★(5)
Fire Knight★★★★(4)
Ice Golem★★★★(4)
Iron Twins★★★★★(3)
Sand Devil★★★★★(3)
Phantom Shogun★★★★★(5)
Doom Tower★★★★★(0)
Faction Wars★★★★★(5)
Skills & Abilities

Magma Hurl

Attacks 1 enemy. Increases the duration of any [HP Burn] debuffs on the target by 1 turn. If the target is not under a [HP Burn] debuff, decreases the duration of 2 random buffs on that target enemy by 1 turn instead. These effects cannot be resisted if this attack is critical. Then, attack all enemies not under [HP Burn] debuffs, except the initial target. Decreases the duration of 2 random buffs on all enemies by 1 turn. This effect cannot be resisted if this attack is critical. Level 2: Damage +10% Level 3: Damage +10%

Flames of Resentment

CD: 4

Attacks all enemies. Before attacking, increases the duration of all [HP Burn] debuffs on all enemies by 1 turn, then instantly activates any [HP Burn] debuffs on each enemy. This effect cannot be resisted if this Champion’s C.RATE is 100% or higher. Finally, increases the duration of all debuffs on all enemies by 1 turn, and places a 30% [Decrease SPD] debuff on all enemies for 2 turns. These effects cannot be resisted if this attack is critical. Level 2: Damage +10% Level 3: Cooldown -1

Let Me At 'Em

CD: 5

Places a 30% [Increase C.DMG] buff, a 30% [Increase C.RATE] buff and a 30% [Increase SPD] buff on all allies for 3 turns. Level 2: Cooldown -1

Metamorph

CD: 4

Transforms this Champion into their Alternate Form. Then grants an Extra Turn.

Spark Of Anger [P]

CD: 1

Before the start of this champion’s turn, places a [HP Burn] debuff on all enemies for 2 turns. Occurs once per Round. This effect cannot be resisted if this Champion’s C.RATE is 100% or higher. Also before the start of this Champion’s turn, has a 50% chance of placing a [HP Burn] debuff on all enemies for 1 turn. This effect cannot be resisted if this Champion’s C.RATE is 100% or higher.

Build Guides

General BuildSupport + Defense

Gear Sets

SpeedPerception

Stat Priority

SPD>ACC>HP%>DEF%

Gauntlets

HP%

Chestplate

HP%

Boots

SPD

Mastery Tree

Offense
I
Blade Disciple

Blade Disciple

Increases ally ATK by 75

Keen Strike

Keen Strike

Increases C.RATE by 5%

II
Heart of Glory

Heart of Glory

+5% DMG when HP is above 50%

Single Out

Single Out

+8% DMG vs targets with higher MAX HP

Life Drinker

Life Drinker

+5% Lifesteal

III
Bring It Down

Bring It Down

+6% DMG vs targets with higher DEF

Methodical

Methodical

+3% DMG per buff or debuff on target

Whirlwind of Death

Whirlwind of Death

Increases C.RATE by 6%

IV
Cycle of Violence

Cycle of Violence

5% chance to reduce skill cooldown on critical hit

Kill Streak

Kill Streak

+6% DMG per kill in the round

Blood Shield

Blood Shield

15% chance to place a Shield buff on kill

V
Ruthless Ambush

Ruthless Ambush

+6% DMG on first hit each round

Opportunist

Opportunist

+6% DMG vs stunned, frozen, or sleeping targets

Wrath of the Slain

Wrath of the Slain

+5% DMG per dead ally

VI
Warmaster

Warmaster

60% chance to deal bonus DMG equal to 10% of enemy MAX HP per hit (75K cap vs bosses)

Giant Slayer

Giant Slayer

30% chance per hit to deal bonus DMG equal to 5% of enemy MAX HP (75K cap vs bosses)

Helmsmasher

Helmsmasher

25% chance to ignore 100% of target's DEF

Defense
I
Tough Skin

Tough Skin

Increases DEF by 75

Blastproof

Blastproof

Reduces AoE damage taken by 5%

II
Rejuvenation

Rejuvenation

Heals 3% HP per turn

Shadow Heal

Shadow Heal

Heals 5% HP when hit with a critical hit

Mighty Endurance

Mighty Endurance

Reduces damage taken by 5%

III
Resurgent

Resurgent

5% chance to remove a random debuff each turn

Harvest Despair

Harvest Despair

25% chance to place a Stun when removing a buff from an enemy

Delay Death

Delay Death

+10% chance to survive a fatal hit with 1 HP

IV
Retribution

Retribution

25% chance to counterattack when hit

Deterrence

Deterrence

25% chance to counterattack when an ally is hit

Unshakeable

Unshakeable

Increases RES by 50

V
Fearsome Presence

Fearsome Presence

Decreases enemy ACC by 30

Stubbornness

Stubbornness

Increases RES by 10 for each hit taken per round

Iron Skin

Iron Skin

Increases DEF by 120

VI
Bulwark

Bulwark

15% chance to place a random debuff on the attacker when hit

Unbreakable Will

Unbreakable Will

50% chance to resist a debuff when HP is below 25%

Selfless Defender

Selfless Defender

25% chance to intercept damage dealt to an ally

SupportPRIMARY
I
Pinpoint Accuracy

Pinpoint Accuracy

Increases ACC by 10

Steadfast

Steadfast

Increases HP by 810

II
Charged Focus

Charged Focus

Increases ACC by 20

Arcane Celerity

Arcane Celerity

15% chance to increase Turn Meter by 10% when placing a buff

Exalt in Death

Exalt in Death

Transfers all buffs to a random ally on death

III
Rapid Response

Rapid Response

15% chance to increase Turn Meter by 10% when hit

Swarm Smiter

Swarm Smiter

+5% DMG for each alive ally

Lore of Steel

Lore of Steel

+15% to set bonuses from artifacts

IV
Evil Eye

Evil Eye

Reduces enemy Turn Meter by 2.5% on default skill

Master Hexer

Master Hexer

+10% chance to extend debuff duration by 1 turn

Spirit Haste

Spirit Haste

Increases SPD by 12 for each dead ally

V
Lasting Gifts

Lasting Gifts

+10% chance to extend buff duration by 1 turn

Sniper

Sniper

+5% chance when placing debuffs

Merciful Aid

Merciful Aid

+15% to healing

VI
Eagle-Eye

Eagle-Eye

Increases ACC by 50

Oppressor

Oppressor

Reduces enemy Turn Meter by 5% on critical hit

Cycle of Magic

Cycle of Magic

15% chance to reduce a random skill cooldown by 1 turn when hit

Skill Book Priority

A5A4

Gizmak The Terrible is a top-tier support champion who provides buffs, debuffs, or healing to the team. Speed and accuracy are the top priorities to ensure debuffs land and abilities cycle quickly. Build tanky enough to survive.

Clan Boss BuildSupport + Defense

Gear Sets

SpeedPerception

Stat Priority

SPD>DEF%>HP%>ACC

Gauntlets

HP%

Chestplate

DEF%

Boots

SPD

Mastery Tree

Offense
I
Blade Disciple

Blade Disciple

Increases ally ATK by 75

Keen Strike

Keen Strike

Increases C.RATE by 5%

II
Heart of Glory

Heart of Glory

+5% DMG when HP is above 50%

Single Out

Single Out

+8% DMG vs targets with higher MAX HP

Life Drinker

Life Drinker

+5% Lifesteal

III
Bring It Down

Bring It Down

+6% DMG vs targets with higher DEF

Methodical

Methodical

+3% DMG per buff or debuff on target

Whirlwind of Death

Whirlwind of Death

Increases C.RATE by 6%

IV
Cycle of Violence

Cycle of Violence

5% chance to reduce skill cooldown on critical hit

Kill Streak

Kill Streak

+6% DMG per kill in the round

Blood Shield

Blood Shield

15% chance to place a Shield buff on kill

V
Ruthless Ambush

Ruthless Ambush

+6% DMG on first hit each round

Opportunist

Opportunist

+6% DMG vs stunned, frozen, or sleeping targets

Wrath of the Slain

Wrath of the Slain

+5% DMG per dead ally

VI
Warmaster

Warmaster

60% chance to deal bonus DMG equal to 10% of enemy MAX HP per hit (75K cap vs bosses)

Giant Slayer

Giant Slayer

30% chance per hit to deal bonus DMG equal to 5% of enemy MAX HP (75K cap vs bosses)

Helmsmasher

Helmsmasher

25% chance to ignore 100% of target's DEF

Defense
I
Tough Skin

Tough Skin

Increases DEF by 75

Blastproof

Blastproof

Reduces AoE damage taken by 5%

II
Rejuvenation

Rejuvenation

Heals 3% HP per turn

Shadow Heal

Shadow Heal

Heals 5% HP when hit with a critical hit

Mighty Endurance

Mighty Endurance

Reduces damage taken by 5%

III
Resurgent

Resurgent

5% chance to remove a random debuff each turn

Harvest Despair

Harvest Despair

25% chance to place a Stun when removing a buff from an enemy

Delay Death

Delay Death

+10% chance to survive a fatal hit with 1 HP

IV
Retribution

Retribution

25% chance to counterattack when hit

Deterrence

Deterrence

25% chance to counterattack when an ally is hit

Unshakeable

Unshakeable

Increases RES by 50

V
Fearsome Presence

Fearsome Presence

Decreases enemy ACC by 30

Stubbornness

Stubbornness

Increases RES by 10 for each hit taken per round

Iron Skin

Iron Skin

Increases DEF by 120

VI
Bulwark

Bulwark

15% chance to place a random debuff on the attacker when hit

Unbreakable Will

Unbreakable Will

50% chance to resist a debuff when HP is below 25%

Selfless Defender

Selfless Defender

25% chance to intercept damage dealt to an ally

SupportPRIMARY
I
Pinpoint Accuracy

Pinpoint Accuracy

Increases ACC by 10

Steadfast

Steadfast

Increases HP by 810

II
Charged Focus

Charged Focus

Increases ACC by 20

Arcane Celerity

Arcane Celerity

15% chance to increase Turn Meter by 10% when placing a buff

Exalt in Death

Exalt in Death

Transfers all buffs to a random ally on death

III
Rapid Response

Rapid Response

15% chance to increase Turn Meter by 10% when hit

Swarm Smiter

Swarm Smiter

+5% DMG for each alive ally

Lore of Steel

Lore of Steel

+15% to set bonuses from artifacts

IV
Evil Eye

Evil Eye

Reduces enemy Turn Meter by 2.5% on default skill

Master Hexer

Master Hexer

+10% chance to extend debuff duration by 1 turn

Spirit Haste

Spirit Haste

Increases SPD by 12 for each dead ally

V
Lasting Gifts

Lasting Gifts

+10% chance to extend buff duration by 1 turn

Sniper

Sniper

+5% chance when placing debuffs

Merciful Aid

Merciful Aid

+15% to healing

VI
Eagle-Eye

Eagle-Eye

Increases ACC by 50

Oppressor

Oppressor

Reduces enemy Turn Meter by 5% on critical hit

Cycle of Magic

Cycle of Magic

15% chance to reduce a random skill cooldown by 1 turn when hit

Skill Book Priority

A5A4

Gizmak The Terrible enables the team in Clan Boss. Speed-tune to your Clan Boss team composition — this is mandatory for advanced CB. Unkillable/Myth teams prioritize damage sets (Savage/Cruel) on DPS and Speed/Accuracy for debuffers. Traditional teams without unkillable may prefer Lifesteal for sustain.

Arena BuildSupport + Defense

Gear Sets

SpeedPerception

Stat Priority

SPD>ATK%>C.RATE>C.DMG

Gauntlets

HP%

Chestplate

HP%

Boots

SPD

Mastery Tree

Offense
I
Blade Disciple

Blade Disciple

Increases ally ATK by 75

Keen Strike

Keen Strike

Increases C.RATE by 5%

II
Heart of Glory

Heart of Glory

+5% DMG when HP is above 50%

Single Out

Single Out

+8% DMG vs targets with higher MAX HP

Life Drinker

Life Drinker

+5% Lifesteal

III
Bring It Down

Bring It Down

+6% DMG vs targets with higher DEF

Methodical

Methodical

+3% DMG per buff or debuff on target

Whirlwind of Death

Whirlwind of Death

Increases C.RATE by 6%

IV
Cycle of Violence

Cycle of Violence

5% chance to reduce skill cooldown on critical hit

Kill Streak

Kill Streak

+6% DMG per kill in the round

Blood Shield

Blood Shield

15% chance to place a Shield buff on kill

V
Ruthless Ambush

Ruthless Ambush

+6% DMG on first hit each round

Opportunist

Opportunist

+6% DMG vs stunned, frozen, or sleeping targets

Wrath of the Slain

Wrath of the Slain

+5% DMG per dead ally

VI
Warmaster

Warmaster

60% chance to deal bonus DMG equal to 10% of enemy MAX HP per hit (75K cap vs bosses)

Giant Slayer

Giant Slayer

30% chance per hit to deal bonus DMG equal to 5% of enemy MAX HP (75K cap vs bosses)

Helmsmasher

Helmsmasher

25% chance to ignore 100% of target's DEF

Defense
I
Tough Skin

Tough Skin

Increases DEF by 75

Blastproof

Blastproof

Reduces AoE damage taken by 5%

II
Rejuvenation

Rejuvenation

Heals 3% HP per turn

Shadow Heal

Shadow Heal

Heals 5% HP when hit with a critical hit

Mighty Endurance

Mighty Endurance

Reduces damage taken by 5%

III
Resurgent

Resurgent

5% chance to remove a random debuff each turn

Harvest Despair

Harvest Despair

25% chance to place a Stun when removing a buff from an enemy

Delay Death

Delay Death

+10% chance to survive a fatal hit with 1 HP

IV
Retribution

Retribution

25% chance to counterattack when hit

Deterrence

Deterrence

25% chance to counterattack when an ally is hit

Unshakeable

Unshakeable

Increases RES by 50

V
Fearsome Presence

Fearsome Presence

Decreases enemy ACC by 30

Stubbornness

Stubbornness

Increases RES by 10 for each hit taken per round

Iron Skin

Iron Skin

Increases DEF by 120

VI
Bulwark

Bulwark

15% chance to place a random debuff on the attacker when hit

Unbreakable Will

Unbreakable Will

50% chance to resist a debuff when HP is below 25%

Selfless Defender

Selfless Defender

25% chance to intercept damage dealt to an ally

SupportPRIMARY
I
Pinpoint Accuracy

Pinpoint Accuracy

Increases ACC by 10

Steadfast

Steadfast

Increases HP by 810

II
Charged Focus

Charged Focus

Increases ACC by 20

Arcane Celerity

Arcane Celerity

15% chance to increase Turn Meter by 10% when placing a buff

Exalt in Death

Exalt in Death

Transfers all buffs to a random ally on death

III
Rapid Response

Rapid Response

15% chance to increase Turn Meter by 10% when hit

Swarm Smiter

Swarm Smiter

+5% DMG for each alive ally

Lore of Steel

Lore of Steel

+15% to set bonuses from artifacts

IV
Evil Eye

Evil Eye

Reduces enemy Turn Meter by 2.5% on default skill

Master Hexer

Master Hexer

+10% chance to extend debuff duration by 1 turn

Spirit Haste

Spirit Haste

Increases SPD by 12 for each dead ally

V
Lasting Gifts

Lasting Gifts

+10% chance to extend buff duration by 1 turn

Sniper

Sniper

+5% chance when placing debuffs

Merciful Aid

Merciful Aid

+15% to healing

VI
Eagle-Eye

Eagle-Eye

Increases ACC by 50

Oppressor

Oppressor

Reduces enemy Turn Meter by 5% on critical hit

Cycle of Magic

Cycle of Magic

15% chance to reduce a random skill cooldown by 1 turn when hit

Skill Book Priority

A5A4

Gizmak The Terrible enables the team in Arena. Speed is king in Arena — go first or build tanky enough to survive the opener. Lethal/Savage sets maximize burst damage for nukers. Stoneskin dominates the defensive meta — build high resistance on defense teams.

Dungeons BuildSupport + Defense

Gear Sets

SpeedPerception

Stat Priority

SPD>ACC>HP%>C.RATE

Gauntlets

HP%

Chestplate

ACC

Boots

SPD

Mastery Tree

Offense
I
Blade Disciple

Blade Disciple

Increases ally ATK by 75

Keen Strike

Keen Strike

Increases C.RATE by 5%

II
Heart of Glory

Heart of Glory

+5% DMG when HP is above 50%

Single Out

Single Out

+8% DMG vs targets with higher MAX HP

Life Drinker

Life Drinker

+5% Lifesteal

III
Bring It Down

Bring It Down

+6% DMG vs targets with higher DEF

Methodical

Methodical

+3% DMG per buff or debuff on target

Whirlwind of Death

Whirlwind of Death

Increases C.RATE by 6%

IV
Cycle of Violence

Cycle of Violence

5% chance to reduce skill cooldown on critical hit

Kill Streak

Kill Streak

+6% DMG per kill in the round

Blood Shield

Blood Shield

15% chance to place a Shield buff on kill

V
Ruthless Ambush

Ruthless Ambush

+6% DMG on first hit each round

Opportunist

Opportunist

+6% DMG vs stunned, frozen, or sleeping targets

Wrath of the Slain

Wrath of the Slain

+5% DMG per dead ally

VI
Warmaster

Warmaster

60% chance to deal bonus DMG equal to 10% of enemy MAX HP per hit (75K cap vs bosses)

Giant Slayer

Giant Slayer

30% chance per hit to deal bonus DMG equal to 5% of enemy MAX HP (75K cap vs bosses)

Helmsmasher

Helmsmasher

25% chance to ignore 100% of target's DEF

Defense
I
Tough Skin

Tough Skin

Increases DEF by 75

Blastproof

Blastproof

Reduces AoE damage taken by 5%

II
Rejuvenation

Rejuvenation

Heals 3% HP per turn

Shadow Heal

Shadow Heal

Heals 5% HP when hit with a critical hit

Mighty Endurance

Mighty Endurance

Reduces damage taken by 5%

III
Resurgent

Resurgent

5% chance to remove a random debuff each turn

Harvest Despair

Harvest Despair

25% chance to place a Stun when removing a buff from an enemy

Delay Death

Delay Death

+10% chance to survive a fatal hit with 1 HP

IV
Retribution

Retribution

25% chance to counterattack when hit

Deterrence

Deterrence

25% chance to counterattack when an ally is hit

Unshakeable

Unshakeable

Increases RES by 50

V
Fearsome Presence

Fearsome Presence

Decreases enemy ACC by 30

Stubbornness

Stubbornness

Increases RES by 10 for each hit taken per round

Iron Skin

Iron Skin

Increases DEF by 120

VI
Bulwark

Bulwark

15% chance to place a random debuff on the attacker when hit

Unbreakable Will

Unbreakable Will

50% chance to resist a debuff when HP is below 25%

Selfless Defender

Selfless Defender

25% chance to intercept damage dealt to an ally

SupportPRIMARY
I
Pinpoint Accuracy

Pinpoint Accuracy

Increases ACC by 10

Steadfast

Steadfast

Increases HP by 810

II
Charged Focus

Charged Focus

Increases ACC by 20

Arcane Celerity

Arcane Celerity

15% chance to increase Turn Meter by 10% when placing a buff

Exalt in Death

Exalt in Death

Transfers all buffs to a random ally on death

III
Rapid Response

Rapid Response

15% chance to increase Turn Meter by 10% when hit

Swarm Smiter

Swarm Smiter

+5% DMG for each alive ally

Lore of Steel

Lore of Steel

+15% to set bonuses from artifacts

IV
Evil Eye

Evil Eye

Reduces enemy Turn Meter by 2.5% on default skill

Master Hexer

Master Hexer

+10% chance to extend debuff duration by 1 turn

Spirit Haste

Spirit Haste

Increases SPD by 12 for each dead ally

V
Lasting Gifts

Lasting Gifts

+10% chance to extend buff duration by 1 turn

Sniper

Sniper

+5% chance when placing debuffs

Merciful Aid

Merciful Aid

+15% to healing

VI
Eagle-Eye

Eagle-Eye

Increases ACC by 50

Oppressor

Oppressor

Reduces enemy Turn Meter by 5% on critical hit

Cycle of Magic

Cycle of Magic

15% chance to reduce a random skill cooldown by 1 turn when hit

Skill Book Priority

A5A4

Gizmak The Terrible enables the team in Dungeons. Balance speed with survivability for consistent dungeon clears. Spider benefits from HP Burn or Enemy MAX HP champions. Fire Knight rewards multi-hitters in Relentless. Ice Golem needs block buffs or buff removal.

Hydra BuildSupport + Defense

Gear Sets

RelentlessPerception

Stat Priority

SPD>ACC>HP%>DEF%

Gauntlets

HP%

Chestplate

ACC

Boots

SPD

Mastery Tree

Offense
I
Blade Disciple

Blade Disciple

Increases ally ATK by 75

Keen Strike

Keen Strike

Increases C.RATE by 5%

II
Heart of Glory

Heart of Glory

+5% DMG when HP is above 50%

Single Out

Single Out

+8% DMG vs targets with higher MAX HP

Life Drinker

Life Drinker

+5% Lifesteal

III
Bring It Down

Bring It Down

+6% DMG vs targets with higher DEF

Methodical

Methodical

+3% DMG per buff or debuff on target

Whirlwind of Death

Whirlwind of Death

Increases C.RATE by 6%

IV
Cycle of Violence

Cycle of Violence

5% chance to reduce skill cooldown on critical hit

Kill Streak

Kill Streak

+6% DMG per kill in the round

Blood Shield

Blood Shield

15% chance to place a Shield buff on kill

V
Ruthless Ambush

Ruthless Ambush

+6% DMG on first hit each round

Opportunist

Opportunist

+6% DMG vs stunned, frozen, or sleeping targets

Wrath of the Slain

Wrath of the Slain

+5% DMG per dead ally

VI
Warmaster

Warmaster

60% chance to deal bonus DMG equal to 10% of enemy MAX HP per hit (75K cap vs bosses)

Giant Slayer

Giant Slayer

30% chance per hit to deal bonus DMG equal to 5% of enemy MAX HP (75K cap vs bosses)

Helmsmasher

Helmsmasher

25% chance to ignore 100% of target's DEF

Defense
I
Tough Skin

Tough Skin

Increases DEF by 75

Blastproof

Blastproof

Reduces AoE damage taken by 5%

II
Rejuvenation

Rejuvenation

Heals 3% HP per turn

Shadow Heal

Shadow Heal

Heals 5% HP when hit with a critical hit

Mighty Endurance

Mighty Endurance

Reduces damage taken by 5%

III
Resurgent

Resurgent

5% chance to remove a random debuff each turn

Harvest Despair

Harvest Despair

25% chance to place a Stun when removing a buff from an enemy

Delay Death

Delay Death

+10% chance to survive a fatal hit with 1 HP

IV
Retribution

Retribution

25% chance to counterattack when hit

Deterrence

Deterrence

25% chance to counterattack when an ally is hit

Unshakeable

Unshakeable

Increases RES by 50

V
Fearsome Presence

Fearsome Presence

Decreases enemy ACC by 30

Stubbornness

Stubbornness

Increases RES by 10 for each hit taken per round

Iron Skin

Iron Skin

Increases DEF by 120

VI
Bulwark

Bulwark

15% chance to place a random debuff on the attacker when hit

Unbreakable Will

Unbreakable Will

50% chance to resist a debuff when HP is below 25%

Selfless Defender

Selfless Defender

25% chance to intercept damage dealt to an ally

SupportPRIMARY
I
Pinpoint Accuracy

Pinpoint Accuracy

Increases ACC by 10

Steadfast

Steadfast

Increases HP by 810

II
Charged Focus

Charged Focus

Increases ACC by 20

Arcane Celerity

Arcane Celerity

15% chance to increase Turn Meter by 10% when placing a buff

Exalt in Death

Exalt in Death

Transfers all buffs to a random ally on death

III
Rapid Response

Rapid Response

15% chance to increase Turn Meter by 10% when hit

Swarm Smiter

Swarm Smiter

+5% DMG for each alive ally

Lore of Steel

Lore of Steel

+15% to set bonuses from artifacts

IV
Evil Eye

Evil Eye

Reduces enemy Turn Meter by 2.5% on default skill

Master Hexer

Master Hexer

+10% chance to extend debuff duration by 1 turn

Spirit Haste

Spirit Haste

Increases SPD by 12 for each dead ally

V
Lasting Gifts

Lasting Gifts

+10% chance to extend buff duration by 1 turn

Sniper

Sniper

+5% chance when placing debuffs

Merciful Aid

Merciful Aid

+15% to healing

VI
Eagle-Eye

Eagle-Eye

Increases ACC by 50

Oppressor

Oppressor

Reduces enemy Turn Meter by 5% on critical hit

Cycle of Magic

Cycle of Magic

15% chance to reduce a random skill cooldown by 1 turn when hit

Skill Book Priority

A5A4

Gizmak The Terrible enables the team in Hydra. Accuracy is critical for landing debuffs on Hydra heads — aim for 350+ on Normal, 400+ on Hard. Relentless is strong for champions with key cooldowns or frequent debuffs. Build tanky to survive head slams and AoE damage.