Masahiro the bell monk

Masahiro the bell monk

LegendaryForceForceHPShadowkinShadowkin
Tier Placements
Clan BossA
HydraS
ChimeraS
ArenaA
SpiderS
DragonS
Fire KnightA
Ice GolemS
Iron TwinsS
Sand DevilB
Phantom ShogunA
Doom Tower
Faction WarsS
Base Stats (6-Star)

Stats not yet available for this champion.

Ratings
Content AreaRating
Overall★★★★(4.5)
Clan Boss★★★★(4)
Hydra★★★★(4.5)
Chimera★★★★(4.5)
Arena★★★(3.5)
Dungeons★★★★(4)
Spider★★★★★(5)
Dragon★★★★★(5)
Fire Knight★★★★(4)
Ice Golem★★★★★(5)
Iron Twins★★★★(4.5)
Sand Devil★★★★★(3)
Phantom Shogun★★★(3.5)
Doom Tower★★★★★(0)
Faction Wars★★★★★(5)
Skills & Abilities

Ring Of Dissonance

Attacks all enemies. Has a 50% chance of placing a 30% [Decrease C. RATE] debuff for 1 turn. Level 2: Damage +10% Level 3: Damage +10% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +15%

Redemptive Fervor

CD: 4

Attacks 1 enemy. Before attacking, has a 75% chance of transferring all debuffs from all allies to the target. Heals all allies by 25% of this Champion’s MAX HP and places a 25% [Strengthen] buff on all allies for 2 turns. Level 2: Damage +10% Level 3: Buff/Debuff Chance +10% Level 4: Buff/Debuff Chance +15% Level 5: Cooldown -1

Humble Savior

CD: 5

Attacks all enemies. Before attacking, revives all dead allies with 50% HP and 50% Turn Meter. This skill can be used even if there are no dead allies. Has a 75% chance of placing a [Stun] debuff for 1 turn and a [Block Buffs] debuff for 2 turns. Has a 75% chance of placing a 30% [Decrease SPD] debuff and a [Block Buffs] debuff for 2 turns instead, if the target is a Boss. Level 2: Damage +10% Level 3: Buff/Debuff Chance +10% Level 4: Buff/Debuff Chance +15% Level 5: Cooldown -1

For My Sins [P]

All allies receive 1% less damage for each turn taken by enemies and allies while they remain alive (stacks up to 15%). Each Champion’s damage reduction resets when they die, or between Rounds. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. Allies revived by this Champion are immune to [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], and [Petrification] debuffs until the start of their turn. Prevents the revived ally’s turn meter from being reduced before they take their turn, or between Rounds. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

Build Guides

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Gear sets, stat priorities, and mastery recommendations will appear here once guides are available.